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Today I Die September 25, 2010

Posted by gwyoung in Art, Games, Web Apps.
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Here’s another artsy flash game, this time from a guy named Daniel Benmergui. He’s made a bunch of similar games, all of which are on his website, so if you enjoy this one you should check the others out, too. Today I Die is a short puzzle game involving word play, poetry, a beautiful soundtrack, and some rather uplifting moments. Click here to play.

Card Toss September 24, 2010

Posted by gwyoung in Games, Web Apps.
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I’ve been stumbling upon a lot of beautiful flash games lately, and this one is no exception. All you really do is try to aim a playing card and toss it into a distant magic hat, but when coupled with the ambient soundtrack, artistic graphics, and soothing sound effects, it makes for quite a relaxing and hypnotic experience. Check it out here if you’re looking for something to do and/or feeling stressed.

Every Day The Same Dream September 24, 2010

Posted by gwyoung in Art, Games, Web Apps.
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This flash game, the first “art game” I’ve encountered on the internet so far (though now I’m interested in finding more), comes with absolutely no instructions as to how to play, leaving whoever finds it to explore this little strange world all by his or herself. I was intrigued by the style and the proposition of finding more and more easter eggs as I explored, so I played it through to its conclusion. I don’t want to spoil anything for my readers, so all I’ll say is that there are several profoundly beautiful moments that make the time, effort, and confusion put into playing it more than worthwhile. Click here to experience it for yourself.

Blackbird Blokus May 28, 2010

Posted by gwyoung in Desktop Apps, Games, Projects.
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This past semester I took a class on software engineering and the final project was to create a piece of software of our own choosing. My groupmates and I chose to work on developing a desktop game based on the increasingly popular board game, Blokus.

In case you’ve never played, Blokus is a simple game played on a grid of squares in which players of different colors place pieces of different shapes and sizes and try to fill up as many squares of the board as possible (or be the first to play all of the pieces.) The catch is that a piece can only be played if it touches an already-placed piece at a corner and is not adjacent to any existing squares of the same color. It sounds a bit confusing but it’s really easy to catch on: you can try playing a web version of the game here.

Since the goal of the project (and software development in general) was to create something that doesn’t already exist, we spiced the game up a bit by turning the 2-dimensional board into a 3-dimensional cube. The game is played on the six faces of the cube and the exciting twist is that pieces can wrap around the cube in all directions, which allows for entirely new strategies. In addition to coding up the actual game mechanics and the graphical user interface for the cube and the pieces, we added a ton of features including computer players, networked games, chat functionality, loading and saving of games, move ratings, and a tutorial that teaches the basics of the game as well as some general strategy. Here’s a snapshot of the most recent version:

If you’re interested in playing, you can download a copy of the game that works for Windows and Mac computers by clicking here. Once you download the zip file, you can play the game by double-clicking the executable jar file called “Blackbird Blokus” within. Be forewarned: there are still a few bugs that we didn’t have the time or energy to work out in our struggle to create a working version before the deadline. These include problems with the tutorial, starting a new game from within a game, saving and loading games on Windows machines, computation speed of AI players and accuracy of move ratings, but the normal gameplay should be entirely functional and, if you know a friend’s IP address, you can also play games against each other remotely. If you’d rather not read the rules from within the game, you can control the cube by clicking and dragging with the right mouse button,  play pieces by left clicking on them and then on the cube, and flip or rotate pieces with the WASD keys. You should be able to figure out the rest, and there’s even a message dialog to help you understand why certain moves are valid and others aren’t.

Since we only had a few weeks to complete the project, this version is far from perfect, but we hope to improve on it in the future and maybe set up some sort of web application where people can play against each other online similar to the way you can play on the Blokus website mentioned above. Enjoy playing our “alpha version” and I’ll keep you updated on the project’s progress!

Submachine March 19, 2010

Posted by gwyoung in Games, Web Apps.
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This past weekend my friends and I rediscovered the wonders of point-and-click adventure games when we impulsively downloaded “Myst” for Windows 95. Fifteen hours later, after we retrieved the white page and brought it to D’ni to complete the game, we were itching for more. As the “Riven” iso image is a much larger file than the one for “Myst,” we had a lot of down time while we were waiting to play the next installment in the series. Though we tried a few old pre-Windows 95 classics like “The Logical Journey of the Zoombinis” and “7th Guest,” we eventually landed on a web app for a game called “Submachine.”

Like in “Myst,” the goal of the game is basically to wander around, gather items, and solve all of the puzzles by clicking interesting spots on the screen. There are five different games in the series and the puzzles get really difficult really quickly as you progress through each one. “Submachine 1” is definitely the best place to start, as its puzzles are much easier than those in “Myst” and even those in “Submachine 2.” Click here to play it (you can access the rest from the same site). Happy pointing and clicking!